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Courses:

77-701 Introduction to Programming 2nd Edition

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Introduction to Programming, 2

 

nd Edition

Course specifications

Course number: 077 701

Software version number: 6

Course length: 1 day

Hardware/software required to run this course

 

PC with at least a 486DX/66 MHz processor; a Pentium processor (or higher) is recommended.

 

Microsoft Windows 95 or later (the software will also run on Microsoft Windows NT 3.51 or

later, although this course was developed using Windows 95 only).

 

16 MB of RAM (32 MB recommended).

 

Approximately 76 MB of hard disk space for Visual Basic.

 

Approximately 29 MB for a Custom installation of MSDN Library Visual Studio 6.0.

 

A VGA (or higher) resolution screen supported by Microsoft Windows.

Course description

Overview: This course introduces you to general programming concepts. Although the programming

concepts introduced in this course apply to most programming languages, this course uses Visual Basic

6.0 running under Microsoft Windows as the platform for learning.

Prerequisites:

 

Windows 95: Introduction.

Delivery method: Instructor-led, group-paced, classroom-delivery learning model with structured handson

activities and independent lab activities.

Benefits: Students will learn general programming concepts that provide a basis for programming in

many different languages.

Target student: The target student is interested in learning general programming concepts. This course

provides a foundation for students desiring to go on and learn one or more programming languages.

What’s next: Any of Element K's introductory courses on programming languages would be a good

course to take after this one. For example, students wishing to learn more about Visual Basic

programming could take

 

Visual Basic 6.0: Introduction (Windows 95).

Performance-based objectives

Lesson objectives help students become comfortable with the course, and also provide a means to

evaluate learning. Upon successful completion of this course, students will be able to:

 

Describe features and benefits of prevalent programming languages, and describe the general

phases of software development, including: planning, coding, compiling, linking, and debugging.

 

Define the following terms related to object-oriented programming: objects, encapsulation,

classes, instantiation, properties, methods, and events.

 

Identify and describe the purpose of literals, operators, and functions.

 

Use variables and constants to write programs that perform calculations.

 

Explain the purpose and general functionality provided by conditional statements, relational

operators, and logical operators.

 

Explain the purpose and general functionality provided by Do While and For Next loops.

 

Explain the benefits of dividing large programming tasks into smaller tasks.

 

Identify the scope of variables within a given program.

Course content

Lesson 1: Overview Of Programming

TOPIC 1A Programs and languages

Programming languages

Common elements of all programming languages

TASK 1A-1 Running a program in Visual Basic

TOPIC 1B The programming process

Compiling

Linking

Errors

Syntax errors

Runtime errors

Logic errors

Reserved words and symbols

The software development cycle

Planning

Coding

Testing

Debugging

TASK 1B-1 Discussing the phases of software development

Writing readable source code

Comments

Whitespace

Line continuation character

TASK 1B-2 Discussing readable source code

Lesson 1 Review

Lesson 2: Object-Oriented Programming

TOPIC 2A Overview of object-oriented technology

Objects

Properties

Methods

Encapsulation

Classes

Instantiation

TASK 2A-1 Designing a class and instantiating objects

TOPIC 2B Event-driven programming

TASK 2B-1 Exploring objects, properties, and events in Visual Basic

Summary

Lesson 2 Review

Lesson 3: Calculations

TOPIC 3A Literals, operators, and functions

Literals

Arithmetic operators

Built-in functions

Numeric functions

String functions

Date/time functions

Communications functions

TASK 3A-1 Examining code containing literals, operators, and functions

Summary

Lesson 3 Review

 

 

 

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